Currently when you are hit by one of the monsters roaming the maze the game automatically ends as you are killed. This can get really annoying as you only have one chance to get it right before you have to start over again. This after time would get really annoying and gamers would soon lose interest in the game.
Therefore I started to look into creating lives for the gamer, so that when you are hit by a monster / obstacle you don’t die instantly and have another chance to complete the level. The code for this was fairly easy to put in and I managed to get it fully working quite quickly.
One problem which did occur was the monster sometimes took off more than one life at once; this therefore wouldn’t be very good in an actual game so I started to look into ways around this. The solution I found to this problem was to add a slight time delay to the monster timeline where the code was. This gave enough time for the monster and player to move away from each other without making the time delay obvious to the gamer.
Saturday, June 02, 2007
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